The Way Things Were
Until recently online computer gaming was roughly divided into the three genres. If you were a gamer with unmanageable testosterone levels, had gift for tactile keyboard manipulation and/or were inclined to discharge anger and frustration with a little virtual violence you bought a 3D first person shooter CD-ROM like Quake or Tribes, logged on a dedicated server and let rip. More dreamy gaming types, bespectacled owners of advanced vocabularies, fans of Tolkien and Terry Pratchett alike, frequented an online MUD. Finally for the fence sitters, rationalists and assorted crowds that would have played chess in a bygone age, there were real-time strategy games such as Command and Conquer and Homeworld. In online gaming these days, as in most areas of the digital world, convergence is the trend. Arguably, this amalgamation of older